Zachary Pacheco
Projects
Datacraft (ETC Osaka, Japan Spring 2010)
A NEC sponsored project to expand their conception on data visualization to inspire their employees.



 

Project Role:
 Associate Producer (
Undocumented) & Lead Artist 

The Adventures of Billy Genius (ETC Pittsburgh, PA Fall 2009)

An edutainment 2D platforming game that would teach kids about how computers work and how to build their own computer. The game was created using Game Maker. Players can choose either a boy or girl to control their way through a computer museum where their classmates have been taken hostage by rogue robots. You must rescue your classmates and find the parts for the super computer in to bring order back to the museum. Along your journey you will be given computer trivia you will have stored in a notebook that you can review when robots quiz you in order to obtain certain items or rescue classmates.


Project Role: Producer, Game Designer, & Lead Artist

Bat-Tek (ETC Pittsburgh, PA Fall 2009)
A Lockheed Martin sponsored project to develop cost effective gadgets for reconnaissance and hostage rescue.


Project Role: Lead Artist

Electric Storm Slots (ETC Pittsburgh, PA Spring 2009)
A WMS Gaming sponsored project to explore the extension of slots beyond the physical machine. Sorry, but the content of this project is under a non-disclosure agreement.



Project Role: Producer & Lead Artist

Super Soda Presidents (ETC Pittsburgh, PA Fall 2008)
A side scrolling puzzle/platformer developed in three weeks for Building Virtual Worlds using the Beyond Question in Panda 3D. The goal of this game is for 4 players using Beyond Question remotes to each guide an ex president of the USA through a soda machine to unlock a jam that's preventing soda from coming out. Each president has their own unique ability for getting through certain obstacles and all 4 players must work together to reach the end of every level.



Project Role: Game Designer & Texture Artist

Blind Date (ETC Pittsburgh, PA Fall 2008)
A live audience interactive show created in two weeks for Building Virtual Worlds using the Beyond Question in Panda 3D. This world was about a man going on a blind date and using the Beyond Question remotes would vote on what he would wear and what he would do. The game starts out with our lead man getting dressed behind stage as the audience chooses what he wears. Then he comes out on stage and begins to interact with each actor as more choices are laid out for the audience. Fortunately we were able to film the last performance we gave for the BVW Jury. We were suppose to have two extras help move the cafe set on the stage due to the room being so cramped, but there was some confusion which caused this delay in the video provided. The world was considered to be put into the BVW 2008 Show, but instead made its appearance on the foreground for the promotional poster.





  Project Role: Producer, Game Designer, & Texture Artist


 Presidential Campaign (ETC Pittsburgh, PA Fall 2008)
An electoral voting game created in a week for Building Virtual Worlds using the Beyond Question in Panda 3D. This game consisted of two teams made up of an audience using the Beyond Question remotes. Choosing either Democrat or Republican they must all work together to move their team's icon across a map of the United States in a race to win the presidential election. This game was also considered for the BVW 2008 Show, but was rejected due to the recent presidential election. However it was noted by Jesse Schell that this was the first political related game in ETC history that was both fun and timeless.



  Project Role: Game Designer & Texture Artist

Saviors of Avadon (ETC Pittsburgh, PA Fall 2008)
A fantasy hack & slash game built in two weeks for Building Virtual Worlds for the Jam-O-Drum using Panda 3D. This 4 player game on the Jam-O-Drum lets players choose between four different classes to fight their way through a monster infested dungeon. Each class has their own unique attributes and magic spells that can crush the competition. Unfortunately  there were many errors seen here.



  Project Role: Game Designer & Texture Artist

Boogie's Comeback (ETC Pittsburgh, PA Fall 2008)
A dancing game created in two weeks for Building Virtual Worlds using an Head Mounted Display and trackers with Panda 3D. This game is about an ex-disco dancer named Boogie that is coming out of retirement to win back the love of his life in a dance contest. Players control Boogie with hand gestures that do different moves. They also could choose what song he could dance to. However as you can view here when the game was completed many of the gestures that could be executed never worked and the song selection screen was missing.



  Project Role: Producer, Game Designer, & Texture Artist

Super Sumo Bumper Builder (Art Institute of Pittsburgh, 2007)
An advert game made in Flash for an exhibit at The Children's Museum of Pittsburgh that would teach children about building bumper cars. The game lets kids choose which part of the car to build first and gives them a simulation of how the actual parts would be created. Next they can customize the colors of their car. Finally they can play bumper cars in a sumo arena against other sumo's in bumper cars.

 

Project Role: Game Designer & Artist

Heist (Art Institute of Pittsburgh, 2006)
An Unreal Tournament 2004 team based first person shooter mod made in 11 weeks. One team consists of thieves that have to break into a museum and steal art pieces or treasure and escape. The other team consists of security guards that have to catch the thieves or take them out and return the stolen artifacts.

 

Project Role: Level Designer & 3D Artist

Entropy (Art Institute of Pittsburgh, 2005-2006)
A Source Engine first person shooter mod about two factions trying to secure each team's base. One team is futuristic and uses high powered weapons and wasteful forms of power. The other team is nature based and has to use outdated weapons or create their own while using more ecologically friendly forms of power. Each faction has maps that are based around their power sources, but their home bases reflect on the individual class. This game began as a hobby for our school's Mod Club until we presented it in a class related to our work.

 

Project Role: Level Designer & Artist

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